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This is a submission to
Spring Lisp Game Jam 2025
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Devlog
Submission to Spring Lisp Game Jam 2025
Class 6 Goes to... HELL!
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Return to Class 6 Goes to... HELL!
Devlog
Tools down!
May 19, 2025
by
oofoe
I am actually extremely tired, so I'm gonna' keep this short... This entry has a killer custom soundtrack thanks to Matt Heritage (@matt-heritage). Thanks, Matt! I was submitting builds up to 1 minute...
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Fully Loaded...
May 18, 2025
by
oofoe
This is a milestone... A big one. As of this moment, 22 and bit hours before the end of the jam, it's possible to play this game through completely -- all levels (almost) with endings and loop back to...
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Collisions!
May 17, 2025
by
oofoe
Futzed a bunch with the art today. I must have drawn at least four iterations for Andy walking until I wound up with the one I'm using now. For one of those iterations, I tried out an Android animatio...
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Problems, Solutions and... More Problems
May 16, 2025
by
oofoe
So, apparently itch had a problem with using my game package yesterday. I thought at first it was maybe some server that was done, but it persisted. I finally attempted to file a ticket for it. No res...
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Bringing Things to Life...
May 15, 2025
by
oofoe
So, for me, "bringing things to life" means... animation! I now have a reasonably simple, but flexible, animation system built in. Right now, the only place I'm using it is to handle smooth transition...
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Levels that are Edited
May 14, 2025
by
oofoe
Too exhausted to go into detail right now, but... New title music thanks to @Matt Heritage. Also got it looping (thanks for fixing that long-standing bug, Mozilla). Can now lay down floor in level edi...
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Map Editor!
May 13, 2025
by
oofoe
So... Painted a couple of new background plates. Fixed some bad sprite coordinates and cleaned up my keyboard mapping quite a lot. Broke the move countdown clock. C'est la vie. But the real big news?...
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Walking Around and MUSIC!
May 12, 2025
by
oofoe
So today has been mildly productive. I'm still setting the stage, but I think I got some good stuff figured out. First -- got started with the "maze" stage. Painted a hacky backdrop and clonked togeth...
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Specs and Stage
May 11, 2025
by
oofoe
It's very, very late. So won't say too much. Got some initial character designs roughed out. It's going to be annoying to work out best size for sprites. I expect some trial and error will be happenin...
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First Light!
May 10, 2025
by
oofoe
Oh boy! First Lisp game jam of the year! Like my last several entries, I'm hoping to use this opportunity to develop my "Canned Heat" game "engine" a bit further. Before the jam started, I went so far...
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