Bringing Things to Life...


So, for me, "bringing things to life" means... animation!

I now have a reasonably simple, but flexible, animation system built in. Right now, the only place I'm using it is to handle smooth transitions of our heroine as she goes from tile to tile. Soon, though, I hope to use it for a lot more...

Although it seemed fairly straightforward at first, I wound up trying three different things before I arrived at the relatively simple way I'm doing it now. The secret is in the E-S, kids! I also had to rewrite the game board draw function because fractional positions gave it a conniption (related to how I was organizing the sprite ordering for occlusion). 

Matt has supplied a new track for the maze, which you can experience in all its glory if itch will get the package setup stuff working...

Also made some updates to the level editor. You can now update the number of moves available with "+" or "-". 

Fixed a couple of bugs. One, arrow keys were still being trapped by the browser, so if your window was too short, it would scroll as you moved (thanks Daniel!). The other was pretty nasty where it continued to use the object from the level definition, so if they got destroyed once, they would get destroyed again when you restarted (after dying).

I've starting getting the intro/outro setups so I can show that soon. Tomorrow, collision detection, beat matching, traps and who knows what!

Files

class6-html5.zip Play in browser
Version 15 9 days ago
class6-source.zip 12 MB
Version 15 9 days ago

Get Class 6 Goes to... HELL!

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