Class 6 was returning from a field trip. Suddenly, lightning struck! The bus fell down a giant crevasse that led all the way down to... THE BAD PLACE! All of the students have been taken away to be tempted... except for one lone witchalock, on whom all their fates depend.

It's up to you to descend into the infernal depths and bring back your classmates. Even the ones you don't like.

Space to advance, arrow keys to choose buttons or move.

Other keys... Use [f2] for debug displays. When in maze, [e] turns on level editor.

Music by Matt Heritage.

Project repository at https://hg.sr.ht/~oofoe/candheat

Download

Download
class6-source.zip 12 MB
Version 46 5 days ago

Install instructions

If you just want to play the game, extract the archive and go into the "%demo/class6/" folder and double-click on the "index.html" file. There may be some difficulty getting the music started, but just click in the browser window before you start the intro and the audio should work.

If you want to actually build or modify the game, you'll need Racket with the Urlang package installed. Use the source package, or pull down from the repository at https://hg.sr.ht/~oofoe/candheat The game source file is %class6.rkt. Additionally, some data (level descriptions, dialogues, etc.) is defined in %demo/class6/data.js.

Development log

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Comments

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(+1)

  Fun!

(+1)

Sweet! I’d love to see some harder levers, I remember helltaker had me scratching my head for hours.

(+1)

Thanks for taking a look! WRT levels... You can be the change you want to see in the world -- did you know that Class 6 includes a (mostly) complete level editor? 

When you're in a "maze", hit "e" to go into the level editor. You'll see a red cursor around Andy. You can move it with the arrow keys. Delete removes the mob (map object) under the cursor, shift-delete removes everything in that cell. The "f" key puts down new floor. Hit "f" multiple times in the same position to cycle through the different possibilities (five as I recall...). Put down mobs with the number keys -- 1 through 0 on the top row of the keyboard. "7" is the moveable rock. "h" will move Andy to wherever the cursor is. "t" will put down a "target" -- Simon, Valentina or Hector. You can cycle through like the floors. 

Then, when you have an arrangement you like, use "d" to dump it to the web console of your browser. Then copy it and post it here so I can incorporate it into the "director's cut" release after the jam is over -- you'll be credited for it.

I'll also provide more complete directions later, but I hope that will get you started (if you're interested). I was running at max just getting the game itself to work the way I wanted, so level design took a back seat...

(3 edits) (+1)

Here's the key list (sorry, didn't get a chance to wedge live help in):

  • ArrowUp -> Move cursor up. 
  • ArrowDown -> Move cursor down.
  • ArrowLeft -> Move cursor left.
  • ArrowRight -> Move cursor right. 
  • h -> Move hero to cursor location.
  • t -> Add/change target. 
  • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 -> Add map object.
  • f -> Add floor tile.
  • + -> Increment move timer. 
  • - -> Decrement move timer.
  • delete  -> Remove item in cell.
  • d -> Dump current level.
  • Escape -> Exit level editor.