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Devlog
Submission to Spring Lisp Game Jam 2024
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Devlog
Radical Rethink
May 25, 2024
by
oofoe
1
Looking at what I want to do, and looking at the time left... Something's got to give. Fortunately, I've (maybe) figured out a good pivot (ha) so that I can use what I've got without getting mired in...
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Some Assembly Required...
May 24, 2024
by
oofoe
So... Pivots. My design calls for a "model" that is displayed to the player to show them what to do. As the twist and shift their build plate, the model moves in synch so they always have a good refer...
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Rotating While Falling
May 23, 2024
by
oofoe
Tried changing out the shader for the toon treatment. I'll keep it in mind, but probably won't use it if I can figure out a decent lighting solution. Got player-prompted rotations working! And in a ve...
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Stacking Up...
May 21, 2024
by
oofoe
So, hey! Look! It's a stack of bricks! Now there's a lot of problems with it. They all seem to be sharing a materiel, so colours flicker when a new brick is spawned. No controls working. No proper sta...
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First Light
May 20, 2024
by
oofoe
So, I picked Urlang (with Racket) so that I could re-use my old stuff from Robot Finds Kitten 2000. I figured it would be pretty easy to just repurpose that engine (my first implementation of ECS!) fo...
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Setting the Stage
May 19, 2024
by
oofoe
Well, I went through a number of ideas. But today, I had a good one. Ticks a lot of the boxes: Simple visuals, but still 3D. No humanoid characters or story (per se -- may wrap something around it lat...
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Choosing a Weapon
May 18, 2024
by
oofoe
So, it's the start of a new Lisp Game Jam. Yet another chance to tilt at the windmill! This time around, I'd like to do something that's really fun. I'd also like to... finish it. What is finished? So...
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