Setting the Stage
Square Meal » Devlog
Well, I went through a number of ideas. But today, I had a good one. Ticks a lot of the boxes:
- Simple visuals, but still 3D.
- No humanoid characters or story (per se -- may wrap something around it later).
- Simple mechanic, but still fun (I hope!).
- Runs in web browser.
From that last, you can deduce that I've chosen Urlang. I already have all the infrastructure for it (although it's not cooperating quite right now because I was a little enthusiastic with the hacksaw...).
I've started to set up a repo (mostly a clone of RFK2K) and built my first assets. Hopefully tomorrow I'll know for sure that it will work and then I can concentrate on developing it.
Like all my new projects, I'm pretty excited, but we'll see how it goes.
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- Radical RethinkMay 25, 2024
- Some Assembly Required...May 24, 2024
- Rotating While FallingMay 23, 2024
- Stacking Up...May 21, 2024
- First LightMay 20, 2024
- Choosing a WeaponMay 18, 2024
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