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Devlog
Submission to Autumn Lisp Game Jam 2021
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Devlog
Blaarrg!
October 24, 2021
by
oofoe
Well, it's just after 0400 and maybe I should go to bed. Good thing there's at least 19 hours remaining! Urlanging I'm still finding my way around Urlang. For the most part, it's really quite awesome...
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Sprite Sheets!
October 22, 2021
by
oofoe
So I now have the hero character (cat) facing the direction of travel! I redid a bunch of stuff in Blender to fix up the ears some, add a tail and rebuild the skeleton and rig. I also animated a turna...
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Artwork and Motion
October 22, 2021
by
oofoe
I worked on two major things today. Well, two and a half. The half was that I changed the level definition format to use half squares instead of full tiles with an offset. This makes things a lot simp...
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Creature Comforts and First Light!
October 21, 2021
by
oofoe
#lisp, #urlang, #playfield
So, attached to this post, you should see a screenshot of the first look at the playfield. This is actually being drawn into the canvas every 60th of a second (or 120th, if you're so lucky to have a n...
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Ducks in a Row...
October 16, 2021
by
oofoe
#notes, #dev
This post is more a running commentary on things I need to do to set up my dev environment for producing the game than anything readable. However, there may be some useful nuggets if you happen to use...
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Starting Out
October 16, 2021
by
oofoe
So, I'm going to try something different this time... I'm tired of people having trouble playing my games, so I'm going to be writing it to run on the web. At that point, no matter what your platform,...
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