Running Racket on Macs
I wanted to provide a Macintosh executable to increase my platform coverage.
I don't own a Macintosh, so I had to borrow one. Fairly nice, latest operating system and all that. Dr. Racket went on no problem, except for a confusing bit where I finally figured out that I was supposed to drag and drop a Dr. Racket icon to the Applications folder. Some explanatory text might have been nice...
I pulled down the source from the BitBucket distribution and loaded it into the IDE. The game played no problem. Very well, in fact!
So, I needed to compile it. I went through the standard dance. And created a .dmg file.
Apparently, a .dmg is a disk image file. The current Mac answer to .zip. Actually, it's better, since you can actually mount it as a disk. However, when I mounted and tried to start the game, it failed immediately. No reason why, but on inspection, the sprite sheet wasn't included.
I needed to put the sprite sheet into the .dmg after the compile. This is nothing new -- I have to do the same for the Windows version in the .zip file. After some futzing around, I realized that Racket had created the dmg as read-only, so I used the Disk Utility to make a read-write version that I could put my sprite sheet directory into.
Still no joy! The icon bounces on the taskbar (or whatever it is on a Mac), then fades away. I have no idea what's going on, or enough time on the Mac to troubleshoot it.
If you're a Mac user, and you're interested, find the dd_v110.dmg attached to this post. If you can tell me what's wrong, please do!
Files
Get Draggin' Dragon
Draggin' Dragon
Help your dragon clear the sky of those pesky clouds!
Status | In development |
Author | oofoe |
Genre | Puzzle |
More posts
- Tools down!Apr 30, 2019
- Death of a Power Supply...Apr 29, 2019
- Sound on Dr. Racket...Apr 28, 2019
- Following the Ball...Apr 23, 2019
- Finding a handle...Apr 21, 2019
- Getting StartedApr 20, 2019
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