Tools down!

Contest version released!

Well, it's 2355 on 2019-04-29, so it's time to set down the IDE and see how it falls out. The latest version is 1.1.0 (attached), which adds scoring.

Unfortunately, I only have a Windows machine, so there is only a Windows build available right now, but I hope to badger some friends into providing compiles for the other major platforms... In the meantime, source is available on my bitbucket, if you want to give it a try yourself.

The last bit was some kind of reasonable solution for the plotting the segments of the dragon's body. I originally wanted to use the spring system from Eloquent JavaScript, but it was way too unstable for the mode was trying to use it in -- it seems to want to have a lot of time to settle. Then I read up a bit on various rigid body systems and got myself right confused with the math. Finally, while watching an episode of "The Equalizer" (the one with the hostage situation), I hit on a fairly simple rigid constraint system that seems to work generally well.

Scoring was also added in the very last minutes. Basically if you bust a cloud, you get a point. If the cloud scrolls off the screen, you lose a point. My only regret with that is my elegant cloud display list updating thing is somewhat marred by an extra loop to figure out if any clouds are going missed.

I hope you will enjoy the game!

Files 12 MB
Apr 30, 2019

Get Draggin' Dragon

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