Sound on Dr. Racket...
I really wanted to do something with sound this time. Nothing much. A soundtrack, a few audio cues maybe...
However, it's not looking good. Dr. Racket has a play-sound function in racket/gui, but it's really, really crude. About useful for bings or dings. but not so great if you want to start a long soundtrack playing, then pause it or restart it or whatever depending on the course of the game. Windows Racket is not great (uses MCI), but with sufficient hacking I could maybe get it to do something reasonable. Linux is (with no disrespect to the fine folks at Racket who tried) even worse -- it starts the sound playing in a parallel process, after which it's like the proverbial arrow, shot up into the air.
SDL is probably the way to go. I'm looking at https://github.com/cosmez/racket-sdl, but at this point, don't know that I have enough time to figure it out.
However, speaking of figuring stuff out... I've gotten a lot done on the draggin' dragon front! I've written a complete 2D vector math library, converted stuff mostly to it, made the dragon's eye look at the pearl and got my foreground cloud layer working. Actually, a "complete 2D vector math library" isn't all _that_ impressive (there's no such thing as cross product in 2D), but it helps me think at a slightly higher level for movement. I'm hoping to use it to rig up a spring simulator for my dragon's body tomorrow.
At one point, I was drawing a red line from the dragon's eye to the pearl, it looked like a laser! This suggests a new game mechanic, but I'm probably not going to get to it before the end...
Get Draggin' Dragon
Draggin' Dragon
Help your dragon clear the sky of those pesky clouds!
Status | In development |
Author | oofoe |
Genre | Puzzle |
More posts
- Running Racket on MacsMay 01, 2019
- Tools down!Apr 30, 2019
- Death of a Power Supply...Apr 29, 2019
- Following the Ball...Apr 23, 2019
- Finding a handle...Apr 21, 2019
- Getting StartedApr 20, 2019
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