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Devlog
Submission to Autumn Lisp Game Jam 2018
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Devlog
Filthy, dirty hacks...
October 29, 2018
by
oofoe
1
Well, my submission for the game jam is done. And just in time too -- I have no more time. I was working on a nice pseudo-fluid flow simulation to fill the pipes, but that was not to be. Instead, I eg...
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Pipes!
October 28, 2018
by
oofoe
People have done very impressive work with Graphics Gale, but I am destined not to be among their number, at least in the time I have available before the end of the Jam. So I flipped back to good old...
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Gravity, Collisions and Tiles
October 26, 2018
by
oofoe
So, I realized that for my purposes, instead of gnarly vector math, I could instead just add a constant to my particle y component for gravity. While I was at it, I also got a limited form of collisi...
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First Light!
October 25, 2018
by
oofoe
I have gotten the project set up, and started on the game (producing the image shown in the screenshots), but don't have an executable or anything ready yet. This might be too early, but I couldn't se...
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Baby Particle System
October 25, 2018
by
oofoe
So, I have gotten a simple particle system working. Particle systems (if you're not familiar with them) can simulate the flow of liquid or... um, particulate... matter by simulating how individual pie...
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