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Devlog
Submission to Autumn Lisp Game Jam 2024
Kipple Kat
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Devlog
Hotwash
November 10, 2024
by
oofoe
Well, the 2024 Autumn Lisp Game Jam is over... And hey, not too bad a showing this time! So what went right? First the concept. I was originally thinking about doing a visual novel or adventure game o...
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And now... Fireworks!
November 04, 2024
by
oofoe
1
Tools down! OK, I am exhausted. I don't really want to try to write much here... But! So many things happened since the last log! So, I'll try to summarize a bit... Got all the pause stuff fully strai...
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Normalization
November 03, 2024
by
oofoe
Today was a bit of a slog. Got time and breakables score displaying, with cool animated point numbers that seem to travel towards their respective score counters. And the score counters themselves are...
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Editing Levels
November 02, 2024
by
oofoe
I'm going to keep this short, because exhausted... But two big things today. First, got "algorithmic buildings" working. Basically, the idea is, instead of just having a big building sprite (100x400)...
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Breaking Bad...
October 31, 2024
by
oofoe
Well, I didn't think I was going to get too far today, but it turns out I got a number of things done that have significantly contributed to the feel of the game... One of my playtesters reported that...
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Kipple
October 30, 2024
by
oofoe
It's very late, so I'll keep this short... One of my playtesters suggested that 64x64 major tiles was too small to really see what was going on. Well, this is a 2D game, so I couldn't really just zoom...
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Sound!
October 29, 2024
by
oofoe
Some control cleanup in this release. Since the cat starts moving automatically, we don't need left/right controls (I suppose I might add them back in again to allow for solving multilevel phrases, bu...
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Sprites!
October 28, 2024
by
oofoe
Well, today was sprite day. Well, actually it was... (checks log) control events, help/pause screen, treats working, sprite and collision detection fix day! Maybe let's unpack that a bit... I really w...
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Bouncin'...
October 27, 2024
by
oofoe
I'm trying to attack this project like a sculptor -- carving away everything that doesn't look like a game to get to the finished shape. So, my first big chunk is that I need a world. The next, I need...
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