Normalization


Today was a bit of a slog.

Got time and breakables score displaying, with cool animated point numbers that seem to travel towards their respective score counters. And the score counters themselves are now live text entities, so that's nice.

I also changed the time counter over to using hero.age as a counter instead of a real-time clock. This means that when you pause, it actually pauses. Now I just need to figure out how to use that pausing for the level editor.

Also did a lot of work on figuring out how to determine what phrase I'm on so I can edit it (with the new level editor!). I'm treating the phrase marker like an actual object so I can get coordinates from it.  Wound up chasing a stupid NaN thing around the barn for way too long. Probably should have gone to bed earlier. So I'll fix that now...

Files

kiplkat-html5.zip Play in browser
Version 5 4 days ago

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