Kipple


It's very late, so I'll keep this short...

One of my playtesters suggested that 64x64 major tiles was too small to really see what was going on. Well, this is a 2D game, so I couldn't really just zoom in, so converted over to 100x100 major tiles and painted new sprite sheet. And redid the phrases (layouts) and fixed some logic and math to be more general...

But, I also took the opportunity to create some kipple! Which is after all, the raison dete for this game -- it's called "Kipple Kat", after all, right? 

What is kipple? I'll let renowned kipple expert, Rick Deckard, answer:

“Kipple is useless objects, like junk mail or match folders after you use the last match or gum wrappers or yesterday's homeopape. When nobody's around, kipple reproduces itself. For instance, if you go to bed leaving any kipple around your apartment, when you wake up the next morning there's twice as much of it. It always gets more and more."

In this case, kipple is stuff left lying around, like books, or filing cabinets, or random crates or bushes. If Kat runs into them, he falls. So he needs to not do that. 

However, there is another class of kipple -- I call it "fragile". These items, if Kat runs into, he knocks them off their perch and into the void below! With appropriate sound fx, that's going to be awesome. 

I painted some more sprites, got them set up for loading and did the hit functions and so on. Then, for the phrase setup, I did kind of a cool little thing -- the kipple and fragile sprites have multiple frames, of which each is a different object. So, if I specify just "kipple" for the object in the phrase, then the build function will choose from one of those random sprites. So I get a lot of variety without much work on my part.

Get Kipple Kat

Leave a comment

Log in with itch.io to leave a comment.