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Devlog
Submission to Lisp Game Jam 2018
Castle Monsterous
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Devlog
Combat...
May 15, 2018
by
oofoe
So, combat in Castle Monsterous is pretty much a spectator sport. Running out of time for the Game Jam, I hit on the idea of letting the Hero and Monster just run through their state machines until so...
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The "Art Process" -- Such as it is...
May 03, 2018
by
oofoe
So as kind of a weird paradox, as time on the Game Jam got shorter, my art got better (I think). I hacked out that cover image in under ten minutes so I could have something to act as a placeholder...
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Better Screenshots!
May 02, 2018
by
oofoe
I was so busy making the game, that I never put together any screenshots for the game page itself. This is now rectified. If you're interested in such things, I posted a few development screenshots to...
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Post-Jam
May 01, 2018
by
oofoe
Well, now the game itself is done (as it's going to get for the Jam), and the hard part begins... WAITING FOR RATINGS! One of the biggest things I missed was sound. It would be really nice to hear som...
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Filling out the graphics...
April 25, 2018
by
oofoe
Wrote a big chunk of spec on the bus today. It's funny how the more you think about what goes into making something, it all branches out fractally. I am having to revise somewhat my ideas about storin...
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First Light
April 24, 2018
by
oofoe
I'm using Vanilla Dr.Racket for this project. Actually, Dr.Racket is far from vanilla, but the point is that I'm not using any special purpose game library. The "engine" such as it is, will just be so...
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Setting Up...
April 21, 2018
by
oofoe
Working out how to set up the project on itch.io... Specifically so I can create a devlog! This game is going to be very simple. Will mostly consist of backgrounds with a little bit of foreground side...
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