Filling out the graphics...

Wrote a big chunk of spec on the bus today. It's funny how the more you think about what goes into making something, it all branches out fractally. I am having to revise somewhat my ideas about storing the data.

Painted a bunch (well, four) enemies today. Also got a map background.

Code wise, set up a macro to deal with pushing and popping the brush graphic state for me so I don't have to. Also now drawing player and monster dice.

I had hoped to get a basic map working, but that will have to wait now.

Get Castle Monsterous

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