Filling out the graphics...
Castle Monsterous » Devlog
Wrote a big chunk of spec on the bus today. It's funny how the more you think about what goes into making something, it all branches out fractally. I am having to revise somewhat my ideas about storing the data.
Painted a bunch (well, four) enemies today. Also got a map background.
Code wise, set up a macro to deal with pushing and popping the brush graphic state for me so I don't have to. Also now drawing player and monster dice.
I had hoped to get a basic map working, but that will have to wait now.
Get Castle Monsterous
Castle Monsterous
Explore a castle overrun with monsters.
More posts
- Combat...May 15, 2018
- The "Art Process" -- Such as it is...May 03, 2018
- Better Screenshots!May 02, 2018
- Post-JamMay 01, 2018
- First LightApr 24, 2018
- Setting Up...Apr 21, 2018
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