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Devlog
Submission to Autumn Lisp Game Jam 2023
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Devlog
Entity-Component-Systems (or Entity-Systems)
November 03, 2023
by
oofoe
So, I'm going to talk about Entity-Systems, but first a post mortem on the recent jam: Hum. Didn't work out quite the way I hoped. Needed more bling. ; - ) So, Entity-Systems. Let's talk about that. T...
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Tools Down!
October 30, 2023
by
oofoe
Once again, a dead run for the finish. However, this time, I had a working game up well before the deadline. I even submitted several hours early! Even so, I have a whole list of extra things I wanted...
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Coming Together!
October 29, 2023
by
oofoe
Once again, really late. No excuse because I actually started pretty early in the day! However some things were just annoying and it took a while to figure them out... Got all my changes moved over fr...
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Robots in Motion and Import Woes
October 28, 2023
by
oofoe
I actually made some progress today, but keeping it short because, boy... is it ever late! Successfully hacked @Fyrestar's camera/movement controls to integrate with my animated model. It's a little s...
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Wheels in Motion
October 27, 2023
by
oofoe
So, I'm continuing with the typeins, this time learning how to set up my drive controls and camera. I'm learning from this guys example at https://codepen.io/Fyrestar/pen/WNwMWZV?editors=0010, which h...
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Bringing it to LIFE!
October 26, 2023
by
oofoe
#threejs, #javascript
So, I was having a lot of problems grokking how threejs deals with animation. I mean, it seemed reasonable in theory, but I wasn't able to get it all to play nicely in my setup. And of course, this mo...
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Spinning Wheels (Not in a Good Way)
October 25, 2023
by
oofoe
So, today feels a little bit like a nothing-burger, but I did prosucute a lot of _failed_ experiments... First up, can I get the robot to follow terrain? This seems to point to some useful stuff if I...
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It Lives!
October 24, 2023
by
oofoe
I'll keep this short because it's very late and I really have to go to bed... So, I have successfully built everything and zipped it and got it running in the browser in the itch page. So very happy a...
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Working ECS and First Model
October 23, 2023
by
oofoe
So, I talked previously about the idea of an Entity-Component-System. Near as I can make out, ECS is intended to compensate largely for the lack of facility C/C++ has in building dynamic objects. Basi...
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Handling Entities
October 22, 2023
by
oofoe
So, I've been learning about the idea of an Entity-Component-System. It seems like it might solve some outstanding problems for me, while giving me a bit of trouble until I master it... Such is life...
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Learning From Experience
October 20, 2023
by
oofoe
Another gam jam starts... I step onto the blood soaked sand of the arena. So, I've been participating in these for a little while now and maybe broke the top ten once. I would like to do better. The m...
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