Tools Down!

Well, this is deja vu all over again...

I usually just enter the Lisp Games Jam, but I wanted to do something different this time around. I checked the calendar and found some other jams that started at or before the Lisp Jam and ended after it. My idea was that I would write an entry for the Lisp Jam, but make sure it could compete in the others.

I picked the B&W (Black and White) Jam and the Pixelated Jam. This helped to set the constraints on the kind of game I was going to make -- it should be black and white (under the strict rules -- no greyscale allowed) and pixelated!

As usual, when I write a game for the Lisp Jam, I try to do everything that I can myself. In this case, I wrote the game engine, created the artwork, the story and level designs. Not the music though -- I was very fortunate to make the acquaintance of two very talented musicians and sound designers -- Jasmine Jardim and Bruno Marques, who are responsible for everything you hear. But the rest is my fault... ; - )

Although I was racing right up to the wire, and I still wasn't able to put in all the stuff I wanted, I think I did pretty well. There are three worlds (Zodes) to visit and the engine handles things in a nice way. Thanks to the hot reloading feature, I didn't have to recompile it so often towards the end, which I'm sure contributed to the final quality.

I hope you enjoy the world we've created!

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Files 37 MB
Apr 30, 2021

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