First light of 3D map layout...
Actually, this is not /actually/ first light, since I've added optimizations and rotations, but close enough (you can't see it rotating in a still anyway).
I'm quite behind on all this because of reasons and figuring out how to use pict3d. I'm figured out some of it, and hopefully I'll figure out enough to have an entry... Just this morning, I finally got an object from Blender into pict3d. It's hilariously off centre and needs some additional work, so I'll show what I've got off next post!
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